Talk to him to learn that… well, he’s not quite right in the head, but given what he’s been through, that’s not surprising. Hjalmar had journeyed there to free Vigi, one of the members of his crew. When you reach the exit of the cave, you will be able to climb the rock shelf on your left. Tradition demanded the next king be a great hero, and Hjalmar, Crach's son, felt he fit the bill perfectly. https://witcher.gamepedia.com/The_Lord_of_Undvik?oldid=418943, Sail to the island of Undvik and search for Hjalmar, Follow the trail of blood using your Witcher Senses, Find those who ventured off toward the tower using your Witcher Senses, Use your Witcher Sense to follow the tracks of those who fled the camp before the attack, Follow the boat trail using your Witcher Senses, Explore the remains of Hjalmar's camp using your Witcher Senses, Find out what happened to Hjalmar's crew in the caves (10, Avoid snow – the sound of it crunching under your feet will awake the giant, If Geralt does not hear singing as he approaches the ship being built for the giant, then some crucial steps have been missed. Follow these. The path through Urskar will get you to your destination, but first, there were some more tracks worth investigating. Do some more exploring if you like, but then Hjalmar back on the beach to complete the quest and return to Kaer Trolde. Make your way south through the passage you ignored earlier in search of loot to find a subterranean tree around which Harpies (level thirteen) swarm. If you choose the wrong answer, the correct answer to the second question is " rock " If you make a mistake twice, the man in the cauldron will die. Thus Hjalmar had organized an expedition and set off to earn his glory. On this second elevated bit of scaffolding investigate another very dead Harpy, then climb a ladder to reach more caves. The tracks - and the road they are on - will spin to the south shortly before parting ways, as the tracks veer off the road and to the south-west and over a ledge. After the fight you will be able to choose whether you want to stay in the cave or go to the Marlin Coast village with Hjalmar. If you do not free Vigi immediately, the Ice Giant kills him during the course of the battle ahead, while retrieving his anchor weapon. You have to get to the cave where the two trolls cook something. Investigate some mixed footprints to the north to surmise that the archer was taken into the nearby cave. Ignore the carnage lying around, as you merely came here for the signpost, which will make the necessary backtracking quicker and easier. Once you’re done looting follow the trail up the road to the south, stopping to examine a disturbance in the road before continuing uphill to the south-east. You’ll also find tracks leading along one road to the north-west, while a trail left by a boat being dragged leads to - then along -another road to the south-west. After the giant leaves, head south and kill some Sirines (level fifteen), then loot some barrels and crates to the east of the ship, all the while enduring some singing. Use of xGamerss.com materials is allowed only if there is an active link to the source. Follow the trail leading away from the camp (left) until you find one of Hjalmar’s crew - the victim of an archer (right). Closer to the exit of the cave will appear and Rotfiend level 13, be careful with them, as when you reach 10% of health, they explode. The old man will also ask you to bring dratva and nails, which can be easily found as you search for the squad. He will not be available in the battle at Kaer Morhen in Act Two. Talk to the visitors of the tavern, the information obtained will help you in the domain of the giant: 1. The easiest way to get there is by walking along the lake or swimming. When you get to the island, you'll receive a new objective of reaching the ruins of Urskar. Use similar tactics as you would for any big, slow-moving foe — use Yrden to make him laughably easy to dodge, then evade an attack, get behind him, and hammer away for a bit before rolling away to rinse and repeat. Drop down a ledge to find a chest just waiting for a Witcher to loot it. Loot some parcels near a boat along the shore, then turn north-east and run along the coast, cross a bridge, then search another boat to find a “Torn Piece of Paper” . near the log to uncover more tracks, which you should follow north, examining some blood on and near a rock as you go. Facing this wall, you want to head left, hugging the rocky wall on your right hand side and periodically using Witcher Senses as you circle back behind the wall via a rocky path. When you reach a fork you can head north-east to fight a third Ice Troll (level nineteen) on some icy ledges outside the cave. The Lord of Undvik is one of the quests available in The Witcher 3: Wild Hunt. Install Steam. Ice Giant The Skellige Isles. It is a truth universally acknowledged that children only prove more troublesome as they mature. Kill them and continue north-east to reach a fork, where you should first head north-west to find a chest, sack, and barrel to loot, then backtrack and take the north-eastern fork. Follow the walkway south-west until you find a passage to the south. Axel is one of the Jarl's survivors, who miraculously escaped from the Giant; 2. Big he be Try to get in hits, then prepare to dodge. After knocking down 20% of your health, the giant will smash the cage where the Whig was previously sitting, and arm yourself with a huge and deadly anchor. You will also be able to find the map and key needed to complete the task "Treasures in ruins".