I saw pro players do this a lot. Husbandry is next, especially when you know your opponents have researched it. When and if you transition to Mangudai, you'll already have smith upgrades for them and a stable and range for further upgrades. This is what makes a good coordinated army of archers so deadly. Open maps like Arabia & Serengeti: Mongols can Feudal nice and quick with the hunt bonus, 19 pop scouts. And like that keep growing your eco and your Mangudai numbers. Current win rate: 48.12% It worked pretty well for me to destrupt enemy eco in early castle age. They are not without weaknesses, though! When you hit castle age upgrade to light cav and go raid with 10-12 of 'em. Those upgrades are very underrated and even gamechanging. Slower troops could be shot to pieces at range with little risk. Elite Mangudai have a ridiculous firing rate; just click on an enemy unit with a Mangudai and watch as their arrows fly almost as soon as you click on them. If you’re executing those correctly, you’ll be able to have a much better feudal and castle age. Press question mark to learn the rest of the keyboard shortcuts. ... More posts from the aoe2 community. The team bonus of the Huns will also complement the Mongols beautifully, by providing 20% faster-working Stables to the team. 55 MEMBERS. Mangudai should not be dying fast. 1.9k. A civ that could team-up well with the Mongols would the the Huns. At lower elo (anything below 1200) you’re always in the game with those. Get those right, and you’re in a much better position. Also what Mangudai related technology should I get when and in which order? Mangudai are also faster than Paladins and can hit and run the hell out of them and really frustrate their efforts. Man I made a mistake with the knight siege push,should've just invested into mangudai. As you practice those you will get good at the booming and the military build orders. Also ballistics will help you a lot here. That sounds pretty viable to me. lol we can finally play on steam like any other normal/modern game. Other great counters to the Mongols are the Turks and the Celts in the right hands. I can't think of a situation where you'd be able to create Mangudai before Archers. It's not so much about MS but more about giving DE an actual chance. It adds more civs with better mechanics. Light Cavalry and Hussar + 30% hit points. In this article, I detail the specifics about this great civilization and the tricks under their sleeves. For this fact, the same number of heavy scorpions is more powerful than the same number of mangudai. First thing you can try doing is stopping the game from going to the imperial age. You can't create Mangudai in the Feudal Age. Take your favorite fandoms with you and never miss a beat. JavaScript is disabled. The pain this unit can bring to any player playing against it. In addition to more hit points, the Mongols' team bonus gives +2 line of sight to the scout cavalry line. That’s trickier. I was playing Mongols against hardest Persians and Huns in what turned out to be a Fortress map. this exact matchup on hill fort was played between hera and mbl. A hunting villager can gather much more food in one single trip than a forager, so, as long as there are animals nearby, hunting is more effective. Download and install the age of empires game from here (220 MB). Is this true? Win in feudal. lucky u arent a developer xDDD. I am a decent player, but I never know what units to create first: Mangudai or archers? Press J to jump to the feed. These civilizations are slow to grow, so this weakness can be exploited by the Mongols. Its free and you can play on voobly. I'd like to share an anecdote. "One of the secrets to the great success of the Mongols was their great discipline in battle. STEAM GROUP We Play As Mongols aoemongols. Walls will ward off drush/m@a until scouts are out. mongols have fully upgraded champs, manugdai + champs should be very good. If hes commited a lot into huskarls I would go longswords. I’m relatively new to AOE2, I’ve played for around a week (although I used to play when I was younger.) My appreciation for the game and experience of playing it, led me to create a series of guides for each civilization. A Sims 4 Preview - What is Different About The Sims 4. Anti-archer civs include; the Goths, whose fast and very enduring huskarls can outnumber and slay mangudai and siege weapons, is the better choice to face the Mongols in my opinion; the Koreans have sturdy war wagons and long-ranged onagers that can face the mangudai forces and their supports- although the Koreans can suffer an early Mongol rush; and the Persians, that can go all out with paladins, camels and war elephants, making the life of the Mongol army a complicated one. Hill control is important at this stage. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. We do not want to fragment the community further between HD, WK, DE and WK DE. 11. Just worse in fights against other units. Where more civilized armies of the time had complex structures of hierarchy and traditions, the Mongols countered with endless hours of practice on the plains and hunting towns. Then they can only pick unfavourable trades. Can y’all give me some tips on the build orders and mid game of the Mongols? Eventually you can add some farms for hussar spam. I wonder how the beefier Mongol lancers would do against the cheaper Goth infantry. Please give me lobbies and maps to choose. I’m relatively new to AOE2, I’ve played for around a week (although I used to play when I was younger.) Monks do pretty great vs huskarls if you have the micro. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. You can find out all the other guides through my compilation article of all the Age of Empires II Civilizations. Mangudai have a train time of 21 seconds. That doesn't simplify things though, as it still is a difficult combo to beat. What differentiates archers from infantry when dealing damage, is that archers have the capacity to hit as a whole and keep hitting as long as the enemy is in range, while infantry need to be face-to-face with the enemy. Good luck everyone, and have fun playing!! The first option is somewhat effective but it has no mobility and there is nothing to answer constant huskarl raids.Also huskarls can easily take out onagers with some micro since they're so fast. Even if it worked like you say,those are things I can do in imp.Im still getting messed up in castle age by huskarl raids. Since Mangudai are many and quick, they can easily get rid of them. Mangudai Rate of Fire increased (made slower) to 2.1. A Quick Reference for Age II HD Players Who Want to Play AoE: DE . THe mongols are great + Mangudai is awesome. :|. I am a decent player, but I never know what units to create first: Mangudai or archers? It would be sad if all people move to DE and those who cant afford a 500$ computer will be left behind..... DE just splits the Community in those who can afford high end gaming PCs and those who cant. It's crazy and you can do all kinds of stupid shit with them. I'm a goths player myself and the ultimate counter vs goths is walls. wow what a great post. With a horde of sturdy and alert hussars, you can explore the map to find enemy resources and raid their villagers, trade carts and any small protection they may have. Is it too soon to call KotD3 the best 1v1 tournament in the last 5 years? As a great fan of the game Age of Empires II, I used to be an avid player of local online games with the group. Siege Mongols Onagers for the big groups Fast moving rams for castles, Scorpions mixed in with Mangudai can knock out the cheap Halberdiers hiding among Huskarls. I've been playing them on arabia and hillfort the past week and 19 pop archers is the way I've been going. The biggest thing you can do to avoid losing to feudal rushes is scout so you see the rush coming, you’ll have time to pick the correct counter and prepare. When starting a standard game, swiftness is key to gather those resources, develop fast, and protect your town. If I'm an archer civ against Goths on Hill Fort it's instant GG. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher HP … Someone has more info? whats the difference between hosting a ranked 1v1 Lobby? THEN you can build Mangudai, and now you should focus on Mangudai and not foot Archers. For me the Mangudai die fast and are expensive. I usually try to go either scouts or archers into Mangudai but I never seem to get it quite right. I read it everywhere. The Mongols receive great bonuses in the early game, giving them an edge to grow faster, prepare for early rushes, as well as being able to rush the enemy. You must log in or register to reply here. It's not so much about MS but more about giving DE an actual chance. Mangudai have an accuracy of 100%. The mangudai are definitely the bulk of the Mongol army with their incredible swiftness and fire power. Having siege onagers will aid you to get rid of enemy skirmishers, slow infantry, scorpions and other onagers. For a better experience, please enable JavaScript in your browser before proceeding. Mangudai are faster than every other unit in the game except for Light Cavalry. Opinions expressed by InfoBarrel writers are their own. Now I like to casually indulge myself in an online session of the new HD edition of the game! A good Mongols player will be very hard to defeat, but use diversity and the right counters and you can come out victorious. Don't hunt boars before having a nice group of vills to kill them, as they are pretty strong! First of all defend and build a defensive castle in your base.Try to get your fletching and bodkin arrow so your TCs and Castles do more damage. Their light cavalry have extra hit points and lin… The Mongols receive great bonuses in the early game, giving them an edge to grow faster, prepare for early rushes, as well as being able to rush the enemy. They are fast, they can scout, and they can annihilate groups of villagers and lonely siege. The best of these archers, called the mangudai, used great tactics to catch enemies at a disadvantage. Clicking on the icon links to the corresponding page. I don't know how to play against paladins (this is my biggest problem). playing DE on hamachi? Download the Cicero build orders and practice them. On 3 TCs you just need 18 farms to sustain vil production, plus some extra for upgrades and, eventually, imp. So research Fletching ASAP, and then Bodkin Arrow. The strength of the Mongol armies was the horse archer firing a composite bow from the saddle. The Mongols also benefit from fully upgradable milita, giving them the liberty to create as many as they want in the early game to protect and rush, knowing that later they can be powerful foot-soldiers that can shield your mangudai from camels, or be the force needed to fight huskarls. Either way you'll want Bodkin. Why did you delete the previous thread, I posted like a 300 word answer for you... the previous thread was was online like 30 seconds. The scorpion is one of the best units in the game, for its high piercing attacking power, able to hit rows of enemies and damage their surroundings. There's just something about the Mangudai unit and the ease with which it kills.